Thursday, 8 August 2013

Happy Home Academy Criteria

About Sets:

Lyle: There are five categories.  Hold still while I ratle 'em off: instruments, art, models, plants and dolls.  Gotta have three or more items from the same category in a single room.  That's they key!  More pieces?  More points!

Lyle:  Let's talk sets.  Some items go together in sets.  Could be two items.  Could be more.  Set items?  Usually sold separately.  But they want to be together.  Long to be.  Meant to be.  So get to it!

NOTES AND VALUES FOR SETS:

1000 Points for each Set in a single Room

About Series:

Lyle: How many pieces in a series?  Eleven.  Usually.  Lots of different item types can be part of a series.  A TV for instance.  One series might have one.  Another might not.  Lamp. Clock. Shelving.  Et. Cetera.

NOTES AND VALUES FOR SERIES:

Furniture Series Bonuses:

If you have all 11 items, plus the matching Wallpaper and Carpet, you will obtain 30000 Points.
If you have all 11 items, plus matching Wallpaper OR Carpet, you will obtain 25000 points.
If you have all 11 items without matching Wall or Carpet, you will obtain 20000 points.


Feng Shui:


Lyle:  Now, let's talk specifics.  Specific comments.  From my crew.  About your home.  First...  Your Triple Bananas!  Nice placement.  Very important.  Only as good as where you put it.=!  Let's talk 'they'.  They say putting yellow to the west is good.  Good for business.  Brings in the Bells.  So. Yellow.  Put your yellow items to the wet.  My crew loves that kind of stuff.  Nice touch.  Bang.  Let's ee...  That's about it!  Almost.  Little advice for the future.  Here we go.  Bang.



About Themes:

Lyle:  Let's talk themes.  Evr think about themese?  You should think about themes.  Uniformity.  Congruity.  Harmony.  Matchiness.  Bang.  Good things.  Change your score.  Change your life!  My crew?  They love interior-design themes.  Formally recognise ether of them.  Hold still while I rattle 'em off.  We got Harmonious, Rustic, Antique, Trendy, Fairy Tale, Sci-Fi, Quirky, and Toy Shop.  Yep.  Eight.  Bang!  Course, one or two items a theme does not make.  Don't bust Lyle's substantial chops.  Be serious!


Colour Bonus:

Lyle today:  Colour can be huge.  For example.  All furniture in a room?  Same colour?  Makes quite an impression.  Matching.  Matching's good.  But mix it up too!  Can't just have five yellow tables and expect a bonus!  Best thing about a colour bonus?  No need to spend a lot.  Cheap way to get points!  Give it a try!

NOTES AND VALUES OF COLOUR BONUS:

If you have 8 items of furniture in a room, you will obtain a colour bonus as follows:

If 70% to 80% are of the same colour, you obtain 300 Bonus Points per item
If 90% are of the same colour, you obtain 600 Bonus Points per item


Category Bonus:

NOTES AND VALUES OF CATEGORY BONUS:

There are five categories:  Musical Instruments, Plants, Art, Models and Dolls
If you have at least 3 items from any category in a single room


Special Items:


Lyle: Your red-tasseled lantern?  Worth big points.  My crew?  They love stumbling upon valuable pieces.  Let's see.  Red-tasseled lantern.  Worth 1,051 points!  That's alot.  You're really impressing ol' Lyle!  Guessing you worked hard for it.  Traveled a ways, maybe?  Had some refurbishing done?  Either way.  Bam!

Your mega squelchoid.  Got a nice feel to it.  Worth some points.  A collector's place for sure.  Seasonal, maybe?  Had to hunt for it?  Not found in stores, perhaps?  Ol' Lyle knows.  These things have their own stories.  So they tend to be worth some nice points!

Gaudi's Lizard.  Worth 1,051 points!  That's a lot!

You know about happy items, right?  New policy of HRA.  Good stuff.  We value nostalgia.  Feel-good items.  Seasonal stuff. Stuff that makes us smile.  Right?  Right.  Bang.  Examples.  Seasonal furniture.  Seasonal ingredients.  Fish.  Bugs.  Pictures from friends.  et cetera.  Timely items/  Higher value.  New policy.  Everybody's happy.

Life Necessities:

NOTES AND VALUES:

The furniture that is considered Necessary are Bed, Wardrobe, Dresser, Table and Chair

If you have all five in a single room, but they are from different sets, you obtain 2500 Points
If you have all five in a single room, all from the same set, you obtain 5000 Points

Friday, 2 August 2013

QR Codes

http://pinterest.com/pin/306315212126003107/

 Animal Crossing New Leaf QR Codes on Pininterest

http://pathmagic.tumblr.com/


Animal Crossing New Leaf Paths:

Path Magic

Animal Crossing New Leaf Paths Only

 QR Codes for Paths Only

Wednesday, 10 July 2013

2nd Floor of the Museum

Building a second floor for the Museum is a town project but its description mentions only the fact that you will be building an 'exhibition space' for your own personal exhibits.  In fact, when the project is completed, you will find that a Museum Shop has been included.  Among other items, you will find a Partition and, provided the requirements have been met, a Silver Net and Silver Watering Can.

For the Silver Watering Can:

Celeste: This item is being sold to celebrate the achievement of 30 bugs in our bug collection!  The price is 500 Bells.

For the Silver Fishing Rod:

Celeste:  That is a silver rod!  This item is being sold to celebrate the achievement of 30 sea and river species living in our museum!  The price is 500 Bells!

Celeste:  Would you like to talk about the personal exhibit spaces?

If you choose:  I want to display!

Celeste:  These rooms are available now.  Which one would you like to use?

There are four Exhibit Halls.  The rental fee for a personal exhibit space is 10,000 Bells.
The Fireworks Festival occurs every Sunday night at 7.00 p.m. during the month of August in New Leaf.  Isabella takes charge of the Event.  On the first night, she gave me a glowing headgear fashioned as insect antennae.  When I spoke to her again, she gave me Fountain Fireworks.

More interesting is the presence of that sly trickster Redd at a booth in the Plaza. For 500 Bells, he sells 'Redd's Cookies' made by the Nook nephews.  Each Cookie contains a prize ticket.  Most of them are losing tickets, otherwise known as 'duds'.  Redd will accept these losing tickets, however, giving you a roman candle or sparkler in exchange.

There are a number of prizes that go with winning tickets.  The winning tickets can be 'pop prizes', 'whiz prizes', 'sparkle prizes', 'bang tickets' or 'flash prizes'.  In the case of the 'flash prize', Redd will refer to it as a 'boom prize'.

The tickets and corresponding prizes are:

 Pop Prize: Ultra Machine

Whiz Prize.  Well then, here's your prize!  A Ten-Billion Barrel!
Congrats  You got a spearkle prize!  Miniature Car

All the Sparkle prizes are minitaure cars.

Congrats!  You got a Bang Prize!  A boxed figurine

Crackle Prize:  Ultra Hand

You got a Flash Price... but Redd says:  Wow! Ya got a Boom ticket!  Congrats!  Well then, here's your prize: A lovely phone!

There may be more prizes, but 10,000 Bells later, I had had enough.

Note that some of these items carry a high resale value:

Miniature Car: 2500 Bells
Lovely Phone: 2600 Bells

Others are of negligable resale value:

Ultra Hand: 256 Bells
Ultar Machine: 250 Bells
Ten Billion Barrel: 256 Bells
Boxed Figurine: 300 Bells

Notwithsanting the fact that many of my Neighbours had been talking about the Fireworks for days beforehand, expressing their dtermination to be there, the Plaza was empty save for Isaballa and Redd.

Tips for Catching Insects in

I probably am one of the worst players where insect catching is concerned, particularly for those on tree trunks.  I suspect that some players never need any help, but for those who do, here is a helpful tip that I discovered when my pockets were full long ago playing Wild World:

Whenever you catch an insect on a tree trunk, drop a Shell there.  You then can position yourself where the shell is to catch any future insects on the Tree Trunk.

Thursday, 4 July 2013

Playing with the Time

In any Animal Crossing game, what is known as 'time travel' but actually constitutes cheating in a sense, can be dangerous.  The game is built upon the concept of REAL time and part of the intrinsic philosophy, as with Harvest Moon, is to instill the virtue of patience in the Player.  You are supposed to wait and wait and wait, if necessary, for 'all good things come to good people in the end.'

Of course, most of us have not been trained sufficiently at a young enough age to be willing to wait forever for those items we desire and there are pressures within the game, such as the points given by the HRA, now the HHA,  as well as the sight of rare items during some of the Island Mini-Games that cause one to desire an earlier fulfillment of some dreams.

Thus, the strategy of time-travel.  In the old Animal Crossing games, one could travel freely through time without any negative results provided always that one went forward and never backward.  I am not certain, however, if this is entirely true in New Leaf as so much is based on wi-fi now and it is possible that Nintendo will cause bad things to happen even if one has gone forward if and when you connect to THEIR clock.

I have been guilty of forward time travel in New Leaf but I have not been able to connect to Nintendo because of the nature of the security on our router.

Wednesday, 3 July 2013

Tips for Success

Most of the basics in Animal Crossing are fairly easy to remember, but after not playing for a few years, it is taking me a little time to remember some advanced strategies.

Life in any Animal Crossing game, as in Harvest Moon is as much about social interactions and friendship as it is about making money to expand your house and improve the Village.  The reason one sometimes forgets the vital nature of friendships is because the Animals tend to be very quirky and sometimes outright illogical.  It still is possible to make social interactions count for a number of different goals.

One Goal is that of attaining Best Friend status with a Neighbour so that he/she will give you a Portrait before moving on to another village.  I do believe this option remains active as it has been mentioned on occasion by Residents in New Leaf.  Portraits, incidentally, carry significant weight in points when displayed in your House.

Another Goal is that of obtaining items that you desire that are displayed in a Neighbour's house.  By sending Gifts with Letters to your Neighbours, you may receive Gifts in return.  These can consist of almost any Item that can be attached to a Letter, from Furniture to Fruit.

Where Fruit is concerned, an ultimate Goal is that of being able to grow every type of Fruit in your Village.  You begin the game with one type of Fruit, known as your 'Native' Fruit.  By visiting the Island and playing Mini-Games on the other Islands, you can obtain a number of 'Foreign' Fruits that can be planted in your own Village.

It appears that the basic 'Native' Fruits cannot be found on the Islands, although you can find Fruit that is grown on the ground as well as at the beach.  Apples, Pears, Oranges and Cherries are 'basic' Fruits, however, and must be obtained from a Friend somehow.  If you are fortunate, your mother or a Neighbour will send one attached to a Letter. Otherwise, if you have wi-fi, you can obtain them from another Player at some point.

There are a number of daily Tasks in Animal Crossing that keep the game running smoothly.  One is that of harvesting Trees in your Village whenever the Fruit is ripe.  I have discovered, however that there is an Animal in my Village who demands a specific Fruit regularly.  It therefore may be a good idea to keep at least one of each type of Fruit at hand.  This can be done in a number of different ways;  you can harvest it and leave it on the ground; you can leave one Tree bearing each type of Fruit unharvested until needed; you can attach it to a letter addressed to your 'Future Self' and simply keep it in your Post slot until needed or you can harvest it and store it in a Dresser or cabinet.